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Friday, June 8, 2007

Final Media Layout

This is my final board for architecture media class. I tried to separate myself from my normal style and really step out of my comfort zone when putting this together. I quickly found that it is much easier said than done, and what resulted is a hybrid of sorts between where I was trying to go and where I have been. Either way, I'm done and happy.

Tuesday, June 5, 2007

Final Studio Layout

This is my final presentation board for my 284 studio. It's pretty basic, as I had practically zero time to compose it and the drawings had to remain at set scale. I've yet to figure out how to get creative with these restrictions, but next year is another year. On a more positive note, the Gehry printer can print an absurdly bright blue, so the board looks much better in person than on the screen. By the way, it's the biggest thing I've printed to date at 42x60 inches.

Friday, June 1, 2007

Updated Pool Perspective

Super-misty, ultra-emotional perspective. Same deal as last week but easier. Also, a couple of serial vector perspectives moving you, the viewer, through my main pool space. These were easy as well. They might not show up though, Blogger is blowing it right now.



Pool Perspectives

These are the completed Photoshop renderings of my main pool space. These are sketchy compositions meant to achieve a mood rather than realistically represent the space. The first is a basic afternoon-time view, while the second is a more evocative twilight illustration. I first traced a perspective image from SketchUp by hand, and scanned it into Photoshop to achieve a hand-drawn feel. Then, I clipped materials from images on the web and applied them to the surfaces of my building to express texture. I also utilized layering techniques and various Photoshop tools to create lighting and reflection effects.

(The first image will not upload for some reason...)

Monday, May 21, 2007

In-Progress: Pool Perspective

Here is a (preliminary?) Photoshop rendering of my main pool area that I just finished. Critiques welcome.

Sunday, May 13, 2007

Luis Barragan

I recently picked up at book at the AAA library on Luis Barragan for a little inspiration. This is what is currently blowing my mind:

Casa Gilardi






Casa Galvez


Wednesday, May 9, 2007

Midterm Review Boards

These are the presentation boards I've composed for the midterm review. I did them in InDesign. The "Miami Museum of Modern Art" is just a fictional program I created to give some purpose to the space I developed, and also to provide subject matter for a title block.


Perspectives

These are the completed interior and exterior section perspectives for my mid-term review. They are composed in SketchUp, Illustrator and Photoshop.


Exterior Section Perspective


Immersive Perspective #1


Immersive Perspective #2

Sunday, April 29, 2007

Entourage Collage


Section Perspective


Interior Perspective

Thursday, April 26, 2007

Entourage Elements

These are entourage elements, created in Photoshop, for use in architectural renderings as scale figures or background pieces. They are posted on the AAA server, in the Entourage Zoo. Steal 'em.


Skateboarder Human Form: skateboarder.png


Skateboarder (Opaque) Human Form: skateboarder-opaque.png


Range Rover Object: rangerover.png


Range Rover (Opaque) Object: rangerover-opaque.png


City Skyline Background: cityskyline.png (It has a clear background, I don't know why it shows up as black here.)


Mountainous Background: mountains.png

Tuesday, April 24, 2007

New Orleans Climate Layout

This is part of a site study for my Architecture 284 studio focusing on the climatic and geographical features of New Orleans. I'm pretty happy with it; I take it as evidence that I can be pleased with my work if I'm actually allotted enough time to do it well. But, you know, feel free to hate on it.



Sunday, April 22, 2007

Illustrator Section

This project was an exercise in defining space by manipulating the same kit of parts used in Project 2. We were allowed to manipulate two planes of each individual object, giving us the opportunity to maximize their space-making qualities. Once the space was defined, we focused on portraying it through use of the section in particular. By utilizing SketchUp's various export capabilities and Adobe Illustrator, I was able to to develop a dynamic section cut to convey the structural and spatial qualities of my design.


Illustrator Section


SketchUp Section


Plan


Elevation


Immersive View #1 (3-Point Perspective)


Immersive View #2

Monday, April 16, 2007

Spatial Variations

For assignment 2, we were provided with a kit of three-dimensional parts and given the task of creating one centralized composition, a distributed (decentralized) composition and a hybrid composition, using only the pieces provided to us. It was also requested that we pay particular attention to the space defined by the parts, not just the form of the parts themselves.

My three solutions are posted below.

Kit of parts:

Saturday, April 14, 2007

Centralized Composition

This is my centralized composition. The implied planes created by the 4 large cubes and all 10 of the smaller cubes share a common center in the middle of the composition. Also, the transparent box and the long, skinny box contained inside the transparent box each bisect this common center, unifying the solution from a single point. This results in a form that is symmetrical on three axes, giving it a centralized character.



Isometric View


Plan


Elevation


Human Perspective


Immersive View #1


Immersive View #2

Decentralized Composition

This is my solution to the decentralized composition. My goal here was to create a very linear design, one in which there was no discernible center, only evenly spaced forms. I achieved this by arranging the small cubes in grids and stacking the other pieces on top of them. The result is simple, but I feel it effectively solves the problem.


Isometric View


Plan


Elevation


Human Perspective


Immersive View #1


Immersive View #2

Hybrid Composition

Finally, here is my hybrid composition. To achieve both distributive and centralized qualities, I combined the two approaches I used on the other two solutions in this assignment. I first created a distributed form with the cubes, then manipulated it to be symmetrical on three axes. The result is a hybrid (go figure) of the centralized and decentralized arrangements, sharing characteristics of each.


Isometric View


Plan


Elevation


Human Perspective


Immersive View #1


Immersive View #2