This is my final board for architecture media class. I tried to separate myself from my normal style and really step out of my comfort zone when putting this together. I quickly found that it is much easier said than done, and what resulted is a hybrid of sorts between where I was trying to go and where I have been. Either way, I'm done and happy.
Friday, June 8, 2007
Final Media Layout
Posted by Stephen at 18:14 1 comments
Tuesday, June 5, 2007
Final Studio Layout
This is my final presentation board for my 284 studio. It's pretty basic, as I had practically zero time to compose it and the drawings had to remain at set scale. I've yet to figure out how to get creative with these restrictions, but next year is another year. On a more positive note, the Gehry printer can print an absurdly bright blue, so the board looks much better in person than on the screen. By the way, it's the biggest thing I've printed to date at 42x60 inches.
Posted by Stephen at 19:41 1 comments
Friday, June 1, 2007
Updated Pool Perspective
Super-misty, ultra-emotional perspective. Same deal as last week but easier. Also, a couple of serial vector perspectives moving you, the viewer, through my main pool space. These were easy as well. They might not show up though, Blogger is blowing it right now.
Posted by Stephen at 18:32 0 comments
Pool Perspectives
These are the completed Photoshop renderings of my main pool space. These are sketchy compositions meant to achieve a mood rather than realistically represent the space. The first is a basic afternoon-time view, while the second is a more evocative twilight illustration. I first traced a perspective image from SketchUp by hand, and scanned it into Photoshop to achieve a hand-drawn feel. Then, I clipped materials from images on the web and applied them to the surfaces of my building to express texture. I also utilized layering techniques and various Photoshop tools to create lighting and reflection effects.
(The first image will not upload for some reason...)
Posted by Stephen at 18:25 0 comments
Monday, May 21, 2007
In-Progress: Pool Perspective
Here is a (preliminary?) Photoshop rendering of my main pool area that I just finished. Critiques welcome.
Posted by Stephen at 20:46 2 comments
Sunday, May 13, 2007
Luis Barragan
I recently picked up at book at the AAA library on Luis Barragan for a little inspiration. This is what is currently blowing my mind:
Casa Gilardi
Casa Galvez
Posted by Stephen at 19:51 3 comments
Wednesday, May 9, 2007
Midterm Review Boards
These are the presentation boards I've composed for the midterm review. I did them in InDesign. The "Miami Museum of Modern Art" is just a fictional program I created to give some purpose to the space I developed, and also to provide subject matter for a title block.
Posted by Stephen at 18:22 5 comments
Perspectives
These are the completed interior and exterior section perspectives for my mid-term review. They are composed in SketchUp, Illustrator and Photoshop.
Exterior Section Perspective
Immersive Perspective #1
Immersive Perspective #2
Posted by Stephen at 17:58 2 comments
Sunday, April 29, 2007
Thursday, April 26, 2007
Entourage Elements
These are entourage elements, created in Photoshop, for use in architectural renderings as scale figures or background pieces. They are posted on the AAA server, in the Entourage Zoo. Steal 'em.
Skateboarder Human Form: skateboarder.png
Skateboarder (Opaque) Human Form: skateboarder-opaque.png
Range Rover Object: rangerover.png
Range Rover (Opaque) Object: rangerover-opaque.png
City Skyline Background: cityskyline.png (It has a clear background, I don't know why it shows up as black here.)
Mountainous Background: mountains.png
Posted by Stephen at 16:58 1 comments
Tuesday, April 24, 2007
New Orleans Climate Layout
This is part of a site study for my Architecture 284 studio focusing on the climatic and geographical features of New Orleans. I'm pretty happy with it; I take it as evidence that I can be pleased with my work if I'm actually allotted enough time to do it well. But, you know, feel free to hate on it.
Posted by Stephen at 23:15 0 comments
Sunday, April 22, 2007
Illustrator Section
This project was an exercise in defining space by manipulating the same kit of parts used in Project 2. We were allowed to manipulate two planes of each individual object, giving us the opportunity to maximize their space-making qualities. Once the space was defined, we focused on portraying it through use of the section in particular. By utilizing SketchUp's various export capabilities and Adobe Illustrator, I was able to to develop a dynamic section cut to convey the structural and spatial qualities of my design.
Illustrator Section
SketchUp Section
Plan
Elevation
Immersive View #1 (3-Point Perspective)
Immersive View #2
Posted by Stephen at 22:50 1 comments
Monday, April 16, 2007
Spatial Variations
For assignment 2, we were provided with a kit of three-dimensional parts and given the task of creating one centralized composition, a distributed (decentralized) composition and a hybrid composition, using only the pieces provided to us. It was also requested that we pay particular attention to the space defined by the parts, not just the form of the parts themselves.
My three solutions are posted below.
Kit of parts:
Posted by Stephen at 13:59 0 comments
Saturday, April 14, 2007
Centralized Composition
This is my centralized composition. The implied planes created by the 4 large cubes and all 10 of the smaller cubes share a common center in the middle of the composition. Also, the transparent box and the long, skinny box contained inside the transparent box each bisect this common center, unifying the solution from a single point. This results in a form that is symmetrical on three axes, giving it a centralized character.
Isometric View
Plan
Elevation
Human Perspective
Immersive View #1
Immersive View #2
Posted by Stephen at 12:01 0 comments
Decentralized Composition
This is my solution to the decentralized composition. My goal here was to create a very linear design, one in which there was no discernible center, only evenly spaced forms. I achieved this by arranging the small cubes in grids and stacking the other pieces on top of them. The result is simple, but I feel it effectively solves the problem.
Isometric View
Plan
Elevation
Human Perspective
Immersive View #1
Immersive View #2
Posted by Stephen at 11:59 0 comments
Hybrid Composition
Finally, here is my hybrid composition. To achieve both distributive and centralized qualities, I combined the two approaches I used on the other two solutions in this assignment. I first created a distributed form with the cubes, then manipulated it to be symmetrical on three axes. The result is a hybrid (go figure) of the centralized and decentralized arrangements, sharing characteristics of each.
Isometric View
Plan
Elevation
Human Perspective
Immersive View #1
Immersive View #2
Posted by Stephen at 11:54 0 comments